#ifndef __PHYSICSBOX_H__
#define __PHYSICSBOX_H__
#include "PhysicsObject.h"
class PhysicsBox : public PhysicsObject{
	private:
		float width, height, depth;
	public:
		PhysicsBox(float size);
		PhysicsBox(float width, float height, float depth);
		~PhysicsBox() { }
		float getBoundingSphere();
		OBoundingBox getOBoundingBox();
	protected:
		void renderInternal();
		float inertia();
};
#endif	//__PHYSICSBOX_H__
